Friday, September 12, 2008
POSTED BY André Lapa AT 18:22
Android, the mobile phone software platform / operating system being developed by Open Handset Alliance (comprising of Google, Intel, Motorola and others), has recently announced the winners of the Android Developer Challenge.
The contest was launched by Google and provided 10 million dollars in awards for the developers of mobile applications to be used with the Android. (Let’s not forget the raging success of iPhone’s App Store, which adds much appeal to the iPhone and a nice income source for Apple).
Each one of the top ten winners got 275,000 dollars for the work and creativity they put onto their apps. Most of them incorporate location-based information of some sort, with some focusing more on social networking, marketing or gaming.
Among many intersting apps, there’s Compare Everywhere that allows you got to a physical store and enjoy all the price comparison, product review and alternate store locator that you can have online. The ecology minded have Ecorio, which let’s you calculate and assess your carbon footprint on the go; and the avid social networkers who actually do turn off Facebook / Hi5 / Twitter to go out at night, can use Wertago to find recommended locations. Full list here.
Monday, April 14, 2008
POSTED BY André Lapa AT 15:08
For many people interactive branding is still only about the Web.
It’s true that the Internet is full of exciting new possibilities, like viral marketing or the social media channels. But outside the two dimensional web there is a real world full of interactive possibilities.
The creative use of technology and new interfaces are changing the way people can be digitally approached in the physical realm. Intelligent Billboards, Digital Signage or Interactive Catalogs, controlled by gestures or multi-touch systems, are some of the solutions that we are starting to see on the streets, stores and public spaces that are part of our daily routine.
If the Internet was a milestone in the development of Permission Marketing, this new tangible interactivity allows us to go even further. You don’t force people to touch an interactive shop window or play a game at a cinema venue. So the challenge is on for marketers, copywriters and art directors, to create engaging content that people choose to activate. The result is a dynamic dialogue between the consumer and the brand. And this dialogue takes place within the physical world, making it even more remarkable than interacting on the virtual world of the web.
It is exciting to think that we can integrate some of these new tools with what web 2.0 has to offer. Particularly, the power that consumers are developing in defining the terms and conditions by which they want to be approached by brands, which will hopefully grow online and offline.
Imagine, for instance, having an online store’s characteristics in the physical world. Innovative interfaces would allow you to instantly compare items, browse suggested related articles based on datamining and other people’s suggestions. Clients could even write and leave reviews for others. Products and brands risk being more vulnerable, but quality standards would sure go up – and in the end we’d all benefit.
*(adapted from here)