Tuesday, January 15, 2013
Build a Digital LEGO Fish with Intel’s Intelligent Systems
11:06
Intel presents the Virtual Fish Tank application, which was fully developed and adapted by YDreams for Lego. The app is running on Intel’s i5 core processor.
Intel presents the Virtual Fish Tank application, which was fully developed and adapted by YDreams for Lego. The app is running on Intel’s i5 core processor.
YDreams Lego-branded virtual aquarium (video below) will be on show at the Intel stand (D7) at Earl’s Court Screen Media Expo 2012 in London May 16th and 17th. If you get the chance stop on by, pay us a visit and customize your own virtual pet fish
Fixelândia, as the project was dubbed, is a virtual aquarium deployed at the end of 2011 at Forum Sintra, a shopping mall on the outskirts of Lisbon. Guests to the center get to create and customize their own virtual pet fish, which are then ‘released’ into their new home at the mall
Yesterday, the project was distinguished with a Silver award in the ‘Special/Digital Format’ category in the 1st edition of Portugal’s ‘Prémios de Criatividade M&P’ (M&P Creativity Awards).
Below, the video of Fixelândia in action!
Check out the video below, of young and old, having good fun interacting with our virtual aquarium at last month’s Lego World 2012:
An amazing Virtual World, fueled by YDreams technology and design, recently opened to the public at Istanbul’s Marmara Forum on December 15, 2011. YDreams conceived and developed an enchanted realm inhabited by friendly eccentric creatures called Marmarians for the Multi Mall Management Group shopping center, whose aim was to offer young guests a space for creative expression while simultaneously connecting with shoppers, and enhancing customer loyalty.
Young guests to the center are invited and encouraged to let their imaginations run wild and “give life” to their own exotic creations. Two touch consoles, located at each end of the video wall, comprised of fifteen 40” monitors, invite shoppers to create and customize creatures that ultimately become a type of virtual pet. Guests use the touch screens to create their new Marmarian from scratch – they decide on the shape of the body, its texture and color as well as the color of its eyes and stripes or spots. The variables available enable guests to create up to 30.000 distinct creatures, so the risk that any two will be identical is minimal! After determining what their new Marmarian looks like, guests name it and release it into the brand new Virtual World!
Creating their new pet creature is only half the fun; to make sure they grow into happy, healthy Marmarians, they need to be fed and visited, a task that can only be accomplished by checking in at the touch consoles at Marmara Forum. The more you visit your virtual pet, the bigger and happier it grows, and the more you are able to further customize it by adding new features.
In addition, a dedicated website (http://www.virtualworldmf.com/front/web/index.php) is also available so that guests can regularly check up on their Marmarian from home to see how it’s doing. Furthermore, a point system which gives way to discounts at selected Marmara Forum stores and restaurants has been implemented, so by checking in at the center to feed and visit their pets, guests are also increasing their eligibility to win great discounts.
Forum Sintra, located on the outskirts of Lisbon, is the 12th and most recent Multimall Management shopping center in Portugal. The center, which opened its doors to the public in April 2011, wanted to offer shoppers an innovative attraction that would appeal especially to younger audiences, and help foster enjoyable memories and positive connections between guests and the center.
After brainstorming with client Multimall, creative technologies specialist YDreams proposed a giant-sized interactive virtual aquarium they dubbed Fixelândia, for the enjoyment of the center’s guests. (Note: the name is a play on words because in Portuguese fixe means cool, but also sounds like the word ‘fish’)
The experience, unique to Forum Sintra, gives guests the chance to create and thoroughly customize their own virtual pet fish. Two touch consoles, located at each end of the giant virtual aquarium, comprised of fifteen 40” monitors, invite shoppers to customize their pets. Guests use the touch screens to create their new friend from scratch – they decide on the shape of the body and fins, as well as the color of its eyes and stripes. The variables available enable guests to create up to 30.000 distinct fish, so the risk that any two fish will be identical is minimal! After determining what their new pet will look like, guests get to name it and release it into Fixelândia!
Creating their new pet fish is only half the fun; to make sure they grow into happy, healthy Guppies, the fish need to be fed and visited, a task that can only be accomplished by checking in at the touch consoles at Forum Sintra. The more you visit your virtual pet fish, the bigger and happier it grows, and the more you are able to further customize it by adding new features. In addition, a dedicated website (http://www.fixelandia.net) is also available so that guests can regularly check up on their pet fish from home to see how it’s doing.
YDreams Brasil’s latest interactivity project involves gorgeous butterflies – virtual ones that is! The Virtual Butterfly Gallery, crafted for a permanent exhibition on butterflies native to the Atlantic rain forest in Rio de Janeiro state, inaugurated this past July 30th at Quitandina Palace in Petropolis, an historical city nestled in the forested hills north of Rio de Janeiro.
The exhibition was sponsored and put together by SESC (Social Services for Merchant Commerce) a non-profit Brazilian institute founded in 1946 that caters to the social well-being of mercantile and service industry professionals and their families. SESC organizes activities related to areas such as education, health, recreation, and culture.
YDreams solutions for the exhibit include butterflies of all shapes and colors projected onto a leaf-like sculpture that react as visitors approach by fluttering about and away. Visitors are also treated to eight 32” touch screen totems that feature extensive information about the different species, as well as the chance to create their own virtual butterfly, which they can then email to friends and family.
Yesterday Bruce Sterling referenced our augmented reality scenic viewer on his blog! Bruce commented that “it was Interesting to see a kiosk application. If you can call that device a kiosk.”
And of course it is so much more than an average kiosk. Dubbed a virtual sightseeing scenic viewer, the totem-like device spins 360º and features a built-in screen and webcam that captures and displays exactly what you see before you on the screen in real-time. The magic resides in the fact that it uses augmented reality to merge virtual digital elements such as video, text and images with real live points in the landscape. Imagine aiming the scenic viewer at the Bastille in Paris and being able to watch a 3D historical recreation of the angry mobs storming the fortress-prison during the French revolution! The possibilities are endless and the Virtual Sightseeing scenic viewer has the capacity to make it real.
Below a video of our first scenic viewer deployed at Pinhel Castle in central Portugal back in 2005:
Lisbon’s National Pantheon also hosts our augmented reality scenic viewer:
Back in April 2008 we posted a video of our Augmented Reality mascot Flapi on YouTube, which was featured in popular tech blog Engadget, and other like-minded blogs.
Recently we upgraded our Flapi demo-video by bringing in our Creative Director’s daughter, as well as a couple of other virtual characters, to see exactly how they’d hit it off.
We’re glad to say things went well, and as you can see from the video below Flapi had no problem sharing the limelight, and the little girl seems delighted with her new playmates
Real-time interaction with augmented reality mascots from YDreams on Vimeo.
Our CEO, António Camara, also presented the Flapi demo (based on YDreams’ SimVideo AR platform) at last month’s “Mobile and Gestural Digital Signage” conference at the Digital Signage Expo in Las Vegas.
It’s not easy to patent in Portugal if the subject matter is not Chemistry or Mechanics.
YDreams’ first effort to get a patent started in 2005. We submitted a text with ‘claims’ that basically described augmented reality. Such claims were undisturbed until an International Search Report quoted the Azuma paper ‘A Survey of Augmented Reality’ as a direct prior art. We realized that our claim had to be corrected.
The Virtual SightSeeing ® device was then described in more detail, and 2007 saw YDreams get their first patent granted. In the wake lay many hours of programming, design, quality control, and sheer will. Paramount to any patent effort is time. Lots of it. That seminal patent still awaits approval in some countries, and YDreams proceeded to file application after application, with some decisions taking a bit longer than we had hoped.
With the disparity in legal systems, the long-standing struggles about software patents, and more recently business method patents, what policy is a small company with a big heart to take in regard to IP?
When researching or trying to convince oneself that something really is new and original, thoughts are sometimes mingled with a vague ancestral image that the logic has been done before and one is just applying it to new ends, just as answers to some questions are found in old books holding Latin mottos like est modus in rebus.
Excuse the pun but we pulled this rabbit out of the hat to remind everyone how much of an impact our first interactive floor projection had on the company, our partners and more importantly our clients.
Virtual Garden developed back in 2003, starred a virtual agent in the form of a cuddly bunny rabbit (who challenged audiences to a game of catch) and colourful flowers that mysteriously blossomed beneath your feet. Ultimately the app was more than an interactive floor projection; it was our foray into the world of conceptual environments.
The app, an excellent ice-breaker for most any setting was immensely popular with kids of all ages, immersing audiences in a wonderland all their own, and more importantly helping us realize the potential that lay in applying creativity, technology and design to countless venues. In sum, Virtual Garden was part of what led us to where we are now: a company dedicated to crafting interactive conceptual environments and experiences for audiences the world over.
Meet the rabbit!
Recently, Engadget, a web magazine with daily coverage of everything new in gadgets and consumer electronics, picked up on our Flapi YouTube video, which gave viewers a look into what goes on at YLabs, our in-house R&D lab.
There’s more where Flapi came from, so we thought we’d share a clip about an augmented reality experiment involving foamy virtual bubbles. We stumbling upon the technology about a year back and at the time weren’t quite sure what to do with it.
YLabbies try out Virtual Bubbles
Below take a quick peak at how the creative use of an ingenuous lab experiment gave way to a fun interactive experience for movie-goers in São Paulo, Brazil:
Interactive Cinema Experience at São Paulo Movie Theaters
In the very near feature we’ll have a new version of the Virtual Sightseeing Scenic Viewer, our Augmented Reality landscape exploration device. Here’s a teaser, courtesy of Pedro Cardoso, our Art Director:
