Tuesday, August 19, 2008
YDreams at SXSW 2009 - Shake the Vote
18:06
SXSW Interactive 2009 is already gearing up and we’ve got some YDreamers applying for panels. Though not as widely popular as its Music counterpart, SXSW Interactive is one of the most conceited interactive media festivals around. From March 13 to 17, Austin will be buzzing with media entrepreneurs, curious geeks, technology evangelists and any other interactive aficionado variants you’d care to make. We’d really appreciate it if you’d give us a hand by voting for our panels.
Marta Vieira has two submissions for the Mobile / Wireless category. Since her early days at the company, as an Account Manager for our Entertainment division, Marta has amassed a profuse knowledge on location-based systems and gaming, both panels propose to put some perspective into current state-of-the-art and future trends.
Ivan Franco, our Research & Development Director, is set for the New Technology / Next Generation category, where he sets to share his expertise in new interfaces, DIY concepts and his own musicianship (check out Ivan’s blog for more info).
More info and voting links below:
Inches vs Miles – What Makes Location-Based Games Fun? (Marta Vieira)
Is accurate location what makes a location-based game “real”? Or can we broaden the concept of location until it fits our idea of what a fun game design would be? In this panel experts will discuss location-based gaming, its present and possible evolution.
Location-Based Applications – Dead on Arrival? (Marta Vieira)
Location based applications have long been hailed as the wireless industry’s “next killer app”. But will they disappear before they’re ever big? In this panel the experts will discuss if location is likely to emerge as a powerful genre or be used as a feature boost for applications.
(click to vote)
New Interfaces for Performance (Ivan Franco)
Realtime computation allowed new media artists to develop interactive performances but typical computer interfaces don’t offer appropriate interaction models for these contexts. In the DIY generation artists learned new techniques to build their own instruments. Novel interfaces have surfaced and this presentation is a reflection on New Interfaces for Performance.





