Tuesday, September 25, 2012
Below the video:
Below the video:
The Portuguese Minister of Science and Education Nuno Crato, and other dignitaries were on location in Monte de Santa Luzia, a region where quartz was once mined, on the outskirts of Viseu (a city in north central Portugal) this past Monday, April 30th, 2012, to inaugurate the first museum dedicated exclusively to Quartz.
The exploratory space was 100% conceptualized, managed and developed by YDreams, who planned and designed interactive technologies for the educational environment in accordance with script content developed by Professor Galopim de Carvalho, a renowned Portuguese Geologist.
The exhibit consists of six distinct stages: Quartz in Monte de Santa Luzia, the Earth as a Source of Quartz, the Kingdom of Quartz, the ‘Properties of Minerals’ Lab, a Showcase of Quartz samples, and Practical Applications for Quartz. The permanent museum project required a marriage of complex educational content and immersive interactive technologies that have resulted in a compelling and smoothly operational experience for visitors of all ages.
Below, some images of the museum on inauguration day:
Positivo Informática, the largest computer and educational technology manufacturer in Brazil commissioned YDreams to develop an Augmented Reality (AR) – educational table they named Alphabet. The educational solution debuted at the 55th Congess for São Paulo Municipalities, this past April, at the Centro de Convenções Costa da Mata Atlântica in São Paulo state.
The table, which has been endorsed by the Brazilian Ministry of Education, combines colorful animations, video and sound to create an interactive environment. The table features a webcam, 32 inch LCD screen and AR markers that represent the characters in the story. The 2D markers are captured by the camera and transformed into real-time 3D images, which can be treated as “virtual marionettes” on the LCD screen.
Carla Flores, Positiva Informatica’s Product Manager explained that the company chose to go with a ‘virtual theater’ theme so that the product could progress and grow from there. Basically the ‘made for the classroom’ Alphabet Table starts by telling the students a story. The students, aided by teachers, then select a character and re-enact what they’ve heard. The camera transforms the markers into on-screen 3D characters, which the students interact with by playing out what they’ve listened to or read. At a more advanced stage, the students may also use Alphabet to create a story of their own, which they can record and edit resulting in a short animated film.
The educational game, which can be played by six students at a time, is ideal for promoting collaboration, exchanging knowledge, and teaching children and students with special needs their “ABC’s”.
Starting at minute 1:00, the video below shows the Alphabet Table in action:
This is the challenge set forth by EnerFixe to over 300 schools in the north of Portugal and so far more than 2000 students have chosen to participate!
During 2008 Union Fenosa, an integrated energy operator, challenged YDreams to create a fun, innovative and educational game about energy efficiency. The goal was to reach students between the ages of 8 and 14 and teach them basic day-to-day actions that can lower energy consumption and reduce carbon emissions.
Working alongside BlueShark (a Lisbon-based game-design studio), we developed a point and click game concept. With the help of Union Fenosa’s Familia Blue, the gamer leads the avatar through several scenarios to detect appliances, light switches, air-conditioners and other objects and then make energy efficient choices, which will ultimately affect the electricity bill at the end of the month.
The design concept, created by Spanish designer Antonio Coca, was adapted to fit the game giving Enerfixe a really cool and distinguished look. We than added a fun and hip sound design by YDreams’ very own Nuno Pereira to set the right mood.
And that’s it!!! It really was that easy, because everyone pulled together by pitching ideas, choosing scenarios, defining game behaviors and essentially enjoying themselves.
The game was published online a week ago, and the results are awesome: more than 2,000 players have registered from 110 schools and over 5,500 games (and counting) have been played!
So, I dare you to beat the current best score! You can try it out at: www.enerfixe.com.pt
Just register and start playing. And remember you really can help planet Earth by reducing your daily carbon emissions.
EnerFixe on YouTube