Archive for October, 2011

Digital Storytelling for children

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A great example of augmented reality for young kids. It’s an augmented book, developed by YDreams’ R&D group, where kids can take control of the story. The app is totally powered by YVision:

Gesture-based interactivity at Bon Jovi Open Air Tour 2011

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In the video below, Audience Entertainment, co-owned and fueled by YDreams’ technology, brings interactive fun to Bon Jovi’s Open Air Tour 2011 in Greece:

Antão Almada hosts YVision Workshop at the Creative Learning Conference

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Antão Almada, YDreams’ Strategic Software Development Director, will be hosting a workshop dubbed “YVision, an Interactive application for Learning” at the Creative Learning Conference at Centro Congressos de Lisboa on Monday, October 26th, 2011.
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Antão presently heads the company’s YVision team that has been working on the development of a platform for applications based on Natural User Interfaces (NUI) and Augmented Reality (AR).

For more information go to: http://www.creativelearning-conference.com/2011/

Giant virtual aquarium brings a splash of interactive fun to Forum Sintra

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Forum Sintra, located on the outskirts of Lisbon, is the 12th and most recent Multimall Management shopping center in Portugal. The center, which opened its doors to the public in April 2011, wanted to offer shoppers an innovative attraction that would appeal especially to younger audiences, and help foster enjoyable memories and positive connections between guests and the center.

After brainstorming with client Multimall, creative technologies specialist YDreams proposed a giant-sized interactive virtual aquarium they dubbed Fixelândia, for the enjoyment of the center’s guests. (Note: the name is a play on words because in Portuguese fixe means cool, but also sounds like the word ‘fish’)

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The experience, unique to Forum Sintra, gives guests the chance to create and thoroughly customize their own virtual pet fish. Two touch consoles, located at each end of the giant virtual aquarium, comprised of fifteen 40” monitors, invite shoppers to customize their pets. Guests use the touch screens to create their new friend from scratch – they decide on the shape of the body and fins, as well as the color of its eyes and stripes. The variables available enable guests to create up to 30.000 distinct fish, so the risk that any two fish will be identical is minimal! After determining what their new pet will look like, guests get to name it and release it into Fixelândia!

Creating their new pet fish is only half the fun; to make sure they grow into happy, healthy Guppies, the fish need to be fed and visited, a task that can only be accomplished by checking in at the touch consoles at Forum Sintra. The more you visit your virtual pet fish, the bigger and happier it grows, and the more you are able to further customize it by adding new features. In addition, a dedicated website (http://www.fixelandia.net) is also available so that guests can regularly check up on their pet fish from home to see how it’s doing.

A peek at 3D model of Rio’s Maracanã Stadium, courtesy of YDreams 3D app

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The 2014 FIFA World Cup is just around the corner and Rio de Janeiro’s Maracanã Stadium is set to host the final game.

While work to renovate and upgrade the stadium is in full force, fans can check out YDreams’ Augmented Reality app, developed in collaboration with Sirius for Odebrect Construction, to get a better look at the 3D model of the new & improved stadium.


Educational table, driven by YDreams’ Augmented Reality software, awarded a Gold by IDEA/Brasil

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Positivo Informática’s Educational Alphabet Table, powered by YDreams’ Augmented Reality technology, was distinguished with a Gold award by IDEA/Brasil – the Brazilian edition of the renowned North American International Design Excellence Award (IDEA).

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YDreams conceived and developed the Augmented Reality software that powers Positivo Informática’s award-winning Educational Alphabet Table. Positivo Informática, one of Brazil’s largest computer and educational technology manufacturers commissioned Estúdio Flexiv de Design to redesign the table for improved usability. The newly refurbished table was distinguished this past August, in São Paulo, with a Gold award in the Informatics category by IDEA/Brasil, an organization endorsed by the Industrial Designers Society of America.

The table was distinguished by the society for ideally combining design, ergonomics and technological interactivity. The Educational Alphabet Table is a ground-breaking tool for the education and literacy of children, youths, adults and students with special needs. Animations, videos, sound resources and augmented reality technology, allow for interaction with objects in the virtual world, creating an interactive and stimulating atmosphere for students.

The Educational Alphabet Table was also hailed as being environmentally friendly, inclusive, safe and sturdy. Its bright colors and attractive shapes are especially appealing to children. The combination of technology and design have rendered an educational table that serves as a teaching and learning aid that greatly facilitates digital inclusion.