Archive for April, 2011

ARE 2011 – Make sure to visit the YDreams booth!

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May 17th & 18th the Augmented Reality Event (ARE) is back for a second consecutive year to show off a new round of innovation to the technology, media, and marketing communities, and YDreams will be there with its very own booth, so make sure to stop on by!

About a year ago (in June 2010) YDreams headed out to Santa Clara, California, to compete for the coolest Augmented Reality (AR) demo at ARE 2010, the first Augmented Reality Event. After braving a legendary, American Idol-style judging panel comprised of Bruce Sterling, Jesse Schell, and Mark Billinghurst, plus a live audience – who by the way, actually determined the winning demo – YDreams picked up the first ever Auggies Award for their 3D AR tech demo!

Below, raw footage of the first annual Augmented Reality Event (2-3 June, 2010 in Santa Clara, California). YDreams presents their demo at minute 01:00:01

“The Auggies Unplugged” – Best Augmented Reality Demo Competition at ARE 2010 from Ori Inbar on Vimeo.

VicTour – Virtual Interactive Character Tour Guide

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VicTour is YLabs’s final proof-of-concept resulting from its latest software research project CHAMELEON. During the development process the project generated other examples already published such as FlyAR and the “mother of all depth sensing demos”, long before the whole Kinect frenzy. This depth sensing demo was distinguished with the first Auggie award (the Augmented Reality Oscars) at the Augmented Reality Event 2010.

CHAMELEON emerged from the strong belief that the research and development of next-generation intelligent interaction devices is expected to rely on integrative efforts across several research fields. The main objective of this project was therefore to explore and implement architectures and practical design methodologies for embodied intelligent interaction, with a focus on affective and cognitive computation models, as well as autonomous adaptation and learning of system components and parameters over dynamic multimodal and multi-user environments. Read the rest of this entry »